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Pokémon rewards ​

Playing Cobblemon earns you packs. The mod listens to Cobblemon's catch, level-up and Pokédex events and hands out packs by a set of rules. These are the rules the mod ships with; a datapack can change or replace them.

Catching Pokémon ​

WhenChanceReward
Every time
Not Clefable, Flareon, Jolteon, Kangaskhan, Mrmime, Nidoqueen and 39 more
5%1 Base Set pack
Every time
Only Clefable, Flareon, Jolteon, Kangaskhan, Mrmime, Nidoqueen and 39 more
5%1 Jungle pack
First catch of a species
Not Clefable, Flareon, Jolteon, Kangaskhan, Mrmime, Nidoqueen and 39 more
25%1 Base Set pack
First catch of a species
Only Clefable, Flareon, Jolteon, Kangaskhan, Mrmime, Nidoqueen and 39 more
25%1 Jungle pack
Shiny
Not Clefable, Flareon, Jolteon, Kangaskhan, Mrmime, Nidoqueen and 39 more
Always1 Base Set pack
Shiny
Only Clefable, Flareon, Jolteon, Kangaskhan, Mrmime, Nidoqueen and 39 more
Always1 Jungle pack

Pokémon that appear in Jungle but not in Base Set (Scyther, Snorlax, Eevee and its evolutions, and the rest of the list) give Jungle packs; every other species gives Base Set packs.

Levelling up ​

WhenChanceReward
Each Pokémon reaches level 10
50%1 Base Set pack
Each Pokémon reaches level 25
Always1 Base Set pack
Each Pokémon reaches level 50
Always1 Jungle pack
Each Pokémon reaches level 100
Always2 Jungle packs

Every Pokémon pays for each of these levels as it reaches them, so training a new Pokémon earns packs again. A Pokémon caught above a level does not pay for it.

Filling the Pokédex ​

WhenChanceReward
Every 10 species owned
Always1 Base Set pack
25% of the Pokédex owned
Always1 Base Set pack
50% of the Pokédex owned
Always1 Jungle pack
75% of the Pokédex owned
Always2 Jungle packs
100% of the Pokédex owned
Always2 Jungle packs

The percentage counts the species you own out of every species in Cobblemon's Pokédex.

Milestones pay once ​

Pokédex milestones and first catches are paid once per player. A milestone is used up when its rule rolls its chance, win or lose, so a first catch that missed its 25% does not try again. Claimed milestones are saved on the player.

Level rewards are paid once per Pokémon, and the any-catch and shiny rules pay out every time.

Every reward pack is announced in chat.

Daily limit ​

A player can get at most 10 reward packs per day (UTC). Packs from commands, villagers and traders do not count. When the limit stops a milestone pack, the milestone stays open and pays on a later event once the limit resets.

Turning rewards off ​

SettingDefault
rewards.enabledtrueAll reward packs
rewards.dailyPackCap10Reward packs per player per day, 0 for no limit
rewards.triggers.capturetruePacks for catching Pokémon
rewards.triggers.levelUptruePacks for level milestones
rewards.triggers.dexProgresstruePacks for Pokédex milestones

Released under the CC0-1.0 License. Unofficial fan project, not affiliated with Nintendo, The Pokémon Company, Game Freak or Creatures Inc.